Virtual Reality was firstly created for entertainment purposes and was then implemented by the US Airforce as part of their flight training program. Can Virtual Reality be implemented into education? Headset devices use a stereoscopic display for immersing the user into the digital world visually, while handheld devices are used to track the user’s movement. There is a variety of input and output devices that are used to immerse the user, stimulating as many human senses as possible, most efficiently through a headset. Spatial immersion occurs when the user feels the simulated world is perceptual that he or she actually is “there”. The perception is created by surrounding the user of the VR system with images, sound or other stimuli that provide a very absorbing environment. Immersion is the perception of being physically present in a nonphysical or virtual world. (Sanchez, Lumbers & Silva, 1999) What is immersion? This is usually achieved by isolating the user from the real world, thus creating the immersion effect, giving the feeling of being present in a virtual world instead of the one they’re actually in. Virtual Reality or VR is a computer-based technology that provides visual, aural and tactile stimuli of a virtual world generated in real time. Eventually the question arises: How can VR benefit students and what is its wider impact on Education? Despite its wide impact in both entertainment and training fields, education has still been trying to find ways to embrace VR into classes. Have you ever been to Beijing, New York, Athens or Rome at the same day? Have you ever travelled to the outer space or into the deepest oceanic rift? If the answer is no, then you probably haven’t experienced Virtual Reality yet.